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you should try to end your sentences with a dot. It really helps readability. How large is the scene file, for the scene that takes so long?...
How I personally would envision the right click / create menu: mockup: [ATTACH] a little bit explanation: [ATTACH] Context Sensitive who...
Also, probably the local/global toggle is not a togglebutton anymore, because if you select a Spline you can also select "Element" and "Parent"...
I really like the dependency viewer! Just encountered quite noticable (2-3 seconds) hickups when: first removing a object reference and then...
So ... I guess it's not possible?
The response I got: instead of fixing, the went with having a bad design. ♂️ at least this is still in progress
1. depending on which UI solution you're using: - uGUI -> go to the "Canvas", there should be a Canvas Scaler, Set to "Scale With Screen Size"...
chatGPT is for my work in unity useless. Even okayish documented things like custom timeline clips often contain just garbage API that is just...
Let's say I've a AdvancedDropdown with the weekdays as content like in: (Unity - Scripting API: AdvancedDropdown (unity3d.com)) now, when opened...
Well ... he already did: he's processing the image outside of unity, but his exposure effect leaves it's image over/underexposed in some spots...
set inspector to debug mode, might help in the future.
from the exposure shader: #define ParamEV100 _ExposureParams.y #define ParamExposureCompensation _ExposureParams.x...
Install as package? It does not create a folder in Assets/* The alternative would be wait till Unity 2028 or somewhat when unity realizes that it...
kinda necroing this thread Oo adding: - vertxxyz/Vertx.Debugging: Debugging Utilities for Unity (github.com)
In my opinion there is a clear separation between imposters and billboards. just saying. As others said: Amplify Imposters is for imposters...
not sure if it works better, but there is this: First Person View 3 | Camera | Unity Asset Store other options would be to just use one camera,...
water is culled in scene and game view. Went through the Render Graph Viewer and compared both one by one. In the project where the water is...
But my test project (where I try to replicate the bug) and our project are on the same unity version right now. they show a different behavior. if...
Tried to reproduce it in an empty project and failed so far. Our project was a 2021.x before and we updated to 2022.2 (maybe it's related to...
HDRP Asset > Miscellaneous > "Dynamic Render Pass Culling" seems to disable the water rendering even though it's used (and clearly visible by the...