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Why does the cube primitive have two sets of wire frame colors. The long edges are blue and the corner edges are green... Is it possible to...
Could you please explain, in further detail. I under stood the method for adding functions as creating a dll or manifest then calling it in C#....
I posted a question in the general forum about how to add C++ plugins to the Unity engine. Was directed here and this looks pretty straight...
Thanks guys. RE: aNTeNNa trEE...Exactly what I was looking for. Cheers!
Is there an SDK for the unity engine? I'd like to convert some of my scripts to C++ to increase their speed. Thanks, Tharyn
Is there a faster way to make a complete shallow copy of a builtin array? The following function can copy an array with 1600 Vector4s from...
Damn, figured it out thats for that last comment. I was creating my Vector4 Arrays with 'new Array' then trying to implicitly convert a Vector4...
Yea it is strange... This works: var c : Color = Vector4 (1,1,1,1); colorAr[i] = c; and so does: colorAr[i] =...
Hmm, still a bit of a problem here...In the following code the 'oneDfield[]' Contains a list of Vector4's var c : Color = oneDfield[i]*255 ;...
Thanks!
I'm having some difficulty figuring out the syntax for converting a Vector4 to a Color. In the documentation it states you can go to and from...
Can anyone on the Unity dev team shed some light on this one. Thanks!
How can I produce the style pf navigation Gizmos(move/rotation)/Cube(viewing perspective) in viewport in the Development GUI... in the Unity...
Thanks man, I appreciate it! Anyone on the dev team know how to handle this directly? In another post I read you could make your own panels...
This is exactly what I was looking for thank you!
With in a typical script you can use the 'Start' function to initialize variables and 'Update' to update the scene but I have not found a 'Exit'...
I thought I read somewhere that the Unity UI is built from the UnityGUI. Is it possible to make changes to it yourself? T
Bump
This question is related to the Unity UI not the GUI system. Is there a way to change the default perspective view? The default sees to...
Thanks. It was an issue with scale:) In answer to your question. I'd like to have this script setup/scene independent so that it can simply be...