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Answered -> http://answers.unity3d.com/questions/1177964/stop-ovrplayercontroller-movement-but-allow-rotati.html#answer-1178030
Hello I am using a code that moves the OVRPLayerController. player.GetComponent<CharacterController>().Move(direction *Time.deltaTime); But...
Hello. I have this simple script that tries to load OBJ.: using UnityEngine; using System.Collections; using UnityEditor; using System; using...
Hello I have looked through numerous serialize threads and all of them want a way to serialize complex structures / whole scene states or...
I have a code that loads prefabs from folder like this : void InitAddableObjects () { addableObjects =...
Can't get how velocity can help me...
The "timer" is added to make the movement feel more like step by step movement. For better understanding -> here is the code :...
I am trying to make my locomotion system in Unity that I will later be used for Oculus. Right now I created a object with camera and a rigidbody...