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We want to get and modify the vertices position after bone skinning and blendshape deforming of a SkinnedMeshRenderer. Is that possible to read...
Thank you. You are right about the recompilation thing that I ignored. So basically if the unitypackage contains any script file or assembly...
OK, I think I got it. The TrackAsset and the TimelineAsset are serialized in the exact same file. AssetDatabase.LoadAllAssetsAtPath() gives me the...
Is there a way that can serialize a scriptable object field as a serialized property instead of a guid? I found out the TimelineAsset and...
I am using a custom postprocessor script to load a fbx importing preset into a bunch of fbx importer using Preset.ApplyTo(modelImporter) during...
You save my day
I am trying to add animation clip onto the timeline in runtime and have them blended with each other. However, the overlapping part of the...