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Hi y'all, I am happy to share a new blog post of mine with you. If you feel excited about making games or want to know what it takes to do so,...
Are there any news on this? I am also experiencing this problem, that you only seem to be able to change the theme once. A second attempt will not...
Hi, I got one more question. Would it be possible to change the current captured stream of one camera to another one? When I've multiple cameras...
Hi folks, I am quite happy to see how much effort has flown into this project and it tunring out really good as far as I can see it :) Keep up the...
Is there any progress on that matter? I am still not able to interact with UI elements via remote input. Cheers, Tobi
You could use a Coroutine: something like that IEnumerator(ProgressbarRef, duration) { float time = 0.0f; while(time < duration) {...
Hi Mate, The Path class provides an overloaded index operator (public Vector2 this[int i]) to access the points list. So when you have the...
I can see Unity.webrtc release 2.0 is already in git, but is it actually official released yet? I am asking because I need the multi-camera support :)
Yeah, updated the graphics card driver to the latest version. The stream looks similar in Firefox and Chrome both are up to date. The only thing...
Hi. So my setup is completly localhost. I am running the signaler and the unity app on my machine and connecting via the local installed chrome...
Hi folks. Thanks for the great news, a Unity webRTC plugin :D Actually I was building the same stuff myself the last couple of month, but this...
I solved this issue by sub-classing the UnityEngine.EventSystem.BaseInput class and override the property mousePosition: public class MyBaseInput...
Hi Aurimas. So as mentioned in my initial post I am running this command in the windows-cmd makecert -n CN=localhost -sr localmachine -ss My -sky...
My client is my web browser. Do I have influence on the validation process here? And why would the .NET app (server) work, but the Unity...
Hi folks. I am currently working on an Unity application with a very basic REST-API. My application should function as http-server a responed to...
Hi Community, I've a quick question to ask. using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class...
Hi Folks, this is actually my first thread here, so 'Hi' everyone :) Ok let's get straight to business. I'm currently working with the legacy...