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Ok. I realized something I forgot to do in here... I forgot to specify the correct "Space" enumerations for the rotations... The left and right...
using UnityEngine; using UnityEngine.InputSystem; public class TurretController : MonoBehaviour { public float turretRotationSpeed;...
Hello! I've got a Cinemachine Camera set up for 3rd Person follow. It works if I only rotate my object left and right. However, once I mix in the...
Yes. Animation Parameters. They are blittable types, so I was curious if they boiled down to the graphics card at some point... I guess not :D
Hello! I noticed the allowed Parameter types are "blittable". I was wondering if they get calculated on the GPU, or CPU? They are plugged into...
I've basically just given up and fallen back to using a script... I don't know how to use the Animator in a more simple way than a script can...
I think it may be an Input System concern... I had it hooked up directly to the Input System feedback, but this doesn't distinguish between key...
I have the Input System set up to receive a button press. I then use a Player Input Component to run a script function when the button is pressed....
No team. No version control. The code to access the Animator can be an abstracted into a repeatable Component. Barely takes any code, which is...
Might as well do them both in animations? The idea is to avoid writing code. All the code is going to do is track input state and rotate the...
I've got a "turret" I am setting up to rotate left and right based on player input. I can easily make this work manually in a script. However, I...
ok, I figured this out. It is doable with a Trigger parameter. You set it up by making the incoming Transition conditional on the trigger. You...
Hello. I'm sure this has been discussed before in some capacity, so I will simply start with the example I've got. I have Left-Click on the Mouse...
I've basically been doing this for the better part of my career... And all my game projects come to a grinding halt as they implode under the...
I will have to give this a shot... I am messing around with using the Animation of static objects now. But I suppose using a Capsule Collider like...
No. I'm not familiar with the roadmap.
Hello! I have a simple, subtle, yet useful idea for this component's workflow. I am currently working with the Input System, and I've noticed a...
I am sort of coming around to what you meant by this... I basically completed a functioning injector, that would inject all my code properly......
I've never used any other engine. I've opened Unreal once, and I used GameMaker Studio for like three days... All Unity engine otherwise... One...
I tried that idea... It is still not working. The mesh isn't detecting collisions properly. I've tried all the collision types, but they don't...