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So, I kept trying to figure out what was wrong, and at some point I realized that when trying to invoke the Layers drop down menu, there was an...
Hello, I have run into a really weird problem. I was experimenting with layers, cameras etc., and for reasons that I do not understand, my...
If that is the case, how can one use any kind of thread as part of a system? I have a situation where I use a UDP class to read packets from an...
Has anybody successfully used Mutex in C#? I am asking because I have a piece of code that uses locking/unlocking with a Mutex object but...
I think I found the problem; the code within the 'catch' block was throwing an exception. Thanks!
I am kind of new to C# but pretty familiar with the concepts of exception handling. I am using the UdpClient class and occasionally, the local...
Andeee - thanks for the followup but I am 99.99% certain that this is not the problem. As the message explains, the 'body' colliders hit the...
Is your vehicle meant to be like a car or other wheeled vehicle or a floating start-wars type? If it is the former, any reason you are not using...
bump. Unity, I have submitted a bug report as well and have been patiently waiting for almost two months. Now with Unity3 coming out and a...
You need to think (or at least describe the problem) at a higher level, because you are asking for something very specific but do not give enough...
I've spent a lot of time trying to think of a way to address this problem. I have an application that involves having hundreds or thousands of...
Draw calls is everything so you are better off with the larger texture and lower number of draw calls. I routinely use a single 2048x2048 texture...
I have build the colliders consistent with the example in 'composite colliders' and do not have any on children of children. Problem persists and...
Amazing - after countless hours of using Unity, I never even looked at that thing ... Thanks!
Is this possible to do? It is hard to accurately place objects and setting the editor camera to orthographic would be very beneficial. Have...
Ok, that worked; Using a full joint, I can change the limit in the script and the dependent object moves with it. Thanks! By the way, it would...
Well, What I was expecting to happen when let's say, the Y value of the anchor is for the dependent object to lower, now pivoting about the...
Regarding your second question, I have been trying to do something similar, and I 'need' physics to work so I can't do everything with kinematics....
I have a kinematic rigid body (body A) that I move in a script forward and backward, along a platform. A separate rigid body is attached to body...
I guess the subject says it all. The physics engine must calculate all the forces on a rigid body before it performs its calculations. Is there...