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I can't remember exact project organization, but there is lib .a that compiles from swift framework and .m file. File .m that starts like #import...
Sorry for late response, i haven't checked this code since time of original post, but here it is: using System.IO; using...
As I said, crash occurs rarely on my project, so not quite sure about this. OffMeshLink that is auto generated by unity when building navmesh is...
Thanks for reply. Did you tried https://github.com/Unity-Technologies/NavMeshComponents ? It has NavMeshLink which differs from OffMeshLink. May...
Hello! This crash occurs on my project too, but very rare. Unity version is 2018.3.14. Did you find out the reason?
Hi there again. Seems that animating (using unity animator component) IsoObject's position leads to stepped animation: IsoObject's position...
Fixed problem by setting localPos.z to 0 before scene saving. https://gist.github.com/Wanderer13/0a83fb1f97bde2956e5b8e98de9f3814
Hello. Thanks for this nice plugin! One nuance, it constantly changes transform.localPosition.z for all IsoObjects in scene, so on commit there is...
Unity cloud build.
For UCB you can use custom gradle template. There is settings to minify at the end of this file. I totally disabled both (minifyEnabled false,...
Btw found solution. Since UCB can't add standard swift libraries to build, it can be done in post processing script. Download libswiftCore.dylib,...
Hi there. I have recently added swift framework to my project. There is also Objective-C wrapper plugin for calling this framework's...
It would be perfect, thanks.
Thanks for answer. At screenshot You can see that word "word" truncated to letters "wo". I need to words, that can't be shown in full length to...
Hi, Seems like word wrapping not works for text with truncate option enabled. Does there any workaround?
Hello there, I have a couple of questions: 1. There is point about 1.7.0 version in user manual (Version 1.7.0 High quality glitch free multi...
Thanks for info. About android - was trying to test in simulator, on real device it actually works. Now problem with multiple audio tracks exists...
Windows 7 Editor x64 and Android 5.1 (Unity 2017.1.0f3, AVPro Video version 1.6.12)
Hi there! Does some special steps required to support multiple audio tracks? I created video with 2 audio tracks using ffmpeg and all tracks can...