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Hi, does it work with IOS ARKit?
Ah, obviously. Thx)
@jimmya , do you have shader for plane that supports shadows, occlusion and tiling texture all in one? Or any ideas how to implement it with...
We are currently creating game for HoloLens and trying to add LIVE account authorization to keep leaderboards and achievements attached to...
Here is my moving script, attached to jet. Everything works fine but when it hits any collider, it changes it's movement (it's okay) and (looks...
As I believe, to make castomizable character we have to make some "containers", attached to skeleton, which would include different models for...
Thanks man, that's it :)
I mean, that in PBR we have to choose metal/rough or spec/glos. In both variants there are no floats like "how metallic is it" but we have to use...
I need to put Vector3 in float value (metallic, for ex.). In unreal metallic is 3-dimensional value, but how can I do this using SF with same effect?