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Going to try this later, I am talking about Pure ECS here
I have been playing around with ECS for about one week now, and this problem has been bugged me for few days, how do you spawn gameObject(Entity?)...
Hi, I just found out this asset and trying out the trial version, the trial version of 2.6.2 says it is made for Unity5.1, does it work with the...
Are you coming from some very early version of Unity? I don't think even 5.5 have sync MonoDevelop. You can choose IDE from...
Is it a good idea to set UI elements as prefab and load in through resource when needed? Or it would be a good idea just to put UIs Outside of the...
So I have a game where I there is a setting can turn on and off if mouse click for UI Button is allowed if the mouse click is set to not allowed,...
Let's say I have a player object that in start function has a line that looks like: playerSetting = FindObjectOfType<PlayerSetting>(); where...
Not much on Craigslist, but indeed tend to be more higher end position.
I have a bullet hell game I started like four month ago, still continues working on that in my free time. Now look at the things I did the code I...
Hi I been with Unity3d little more then a year now, still have a lot to learn. Besides unity I also leanring C# .Net framework, 3D software like...
Heard that too, use particle system for complicated bullet would be much easier, some of those crazy patter I even need to draw on paper and study...
That is an other social media acount number
Hi: I am about one year into unity and I am currently working on replicate Touhou Project in Unity. I am thinking since it is a such successfull...
I am working on a bullet hell game, since the bullet patter will be preety complicated, I made a script call"DirectionalBullet" that takes in a...
Thank you that did it, so when it translate respect to local space, the axis is arealy rotated, translate would translate add on to the rotation...
Hi, I think there is something more to it, when I comment out the rotation part of the script, line 32 in NonSpellFairyControl the bullet does...
public class NonSpellFairyControl : MonoBehaviour { public float Speed; public GameObject FairyBullet; Vector2 topRightConner = new...
Thank you, that solve many problem. But I still can't really figure out why it got offset?
So what I am doing is changing the orginal prefab position when it Instantiate not the instance of the prefab?
[ATTACH] So I want to fairy to spawn in a formation of Left 4 and Right 4 but it seems there is always one got offset in Y axis position. As...