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Thank you, Kurt! I appreciate it, once again. That was too simple.
If you can't get the matrix method to work, try just insert this code in Start of the object Physics2D.IgnoreLayerCollision(firstlayer,...
Hey every body, Trying to see if there is an easy way to get the x position distance between two objects. This is for a monster object movement....
I wasn't entirely sure about using StopCoroutine. I put them in there because I thought maybe it would solve the problem. I actually am not sure...
Hey every body, I am trying to sort out a bug with an animation getting stuck... And I'm stuck trying to figure it out. *I believe it's...
Thanks Cornysam. I appreciate it. You've helped me figure it out. I should have known it was something so simple :p *It's working like I want it now
Oh dang, yeah. That's what's happening. Now I realize it: When the coin is to the left of the player (x position less than player's), then only...
(Yes, I have a debug.log in the coroutine and it's being run twice)
Hey every body, I'm encountering an issue where, on an item, a OnTriggerEnter2D function gets calls, despite being told not too. (or, at least I...
Thanks again Kurt for the advice. That fixed the issue of the platform. Now I have to consider changing my code away from verticalVelocity checks,...
Thanks Kurt... I was thinking the issue might also be related to the gravity change for when the player was falling. What really stumps me, is...
Oh, that's helpful to know that the value is really close to 0. That might be the issue than, as per my "falling/jumping/land" code.. Right now, I...
I'm at my wits end --- and am hoping for some guidance! I haven't had an issue like this crop up since the beginning of my project, but now, for...
Yeah that would work! If I can't find another way to do it, I will go that route. I would just like to avoid having to set up x amount of respawn...
Just a thought on something to try.
Try using Ignore Collision layer. Put your player object on it's own layer, then the child hands/shield on their own layer ("Layer" drop down box...
Hi Everyone, I'm trying to respawn my character if they fall off a platform into the Abyss. I've set up two floats, with a relevant Transform......
So, I got it to work how I wanted! I moved the IgnoreCollision code I had to FixedUpdate, and it worked perfect.... but only on the first monster...
Have the animator tab open when you play test your game. There, you can see what animator bools are activating (or not activating). It might be a...
Here's a video of what's happening. The first collision against the monster causes damage/knockback, and player blinks (while in the noDamage...