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Yes that did appear to be the case (Post Processing package stuff being included). I'm really happy to hear that it will likely work next update,...
Hey, does this package include a way to manually calculate and apply fog to transparent objects with a custom shader like some other fog packages...
Would you happen to have an example of getting this to work in Amplify? I can't seem to. Amplify has the same sorta custom function that accepts a...
It actually seemed to have this effect even when I closed the scene tab entirely, but maybe it was leftover from when it was open. I typically...
Heyo, not sure if this has already been reported but I'm getting an issue with fog rendering fine in scene view but not game view when using the...
Hey Pärtel, I just picked up Final IK for my player model aiming, but I've run into a little issue with the Aim IK and trying to do recoil...
@thefranke Just wanted to pipe in and say the issue still seems to persist in 2019.4.28f These probes are from a previous scene that was unloaded....
Thank you! I would prefer to use a separate animator component. I didn't know I could open the .anim file as plain text so I should be able to...
I put in a feature request about a month ago for this, but I'm wondering if there is any way to work around it until the feature maybe gets...
Bump? This seems like a pretty dang critical issue.
Any updates on issue #1? I submitted a bug report with a repro, but I haven't heard back at all. I'm beginning to suspect this is a fundamental...
Title says all. Reverb zones don't seem to respect audio filters. For instance, if I want to create a deafen effect using a low pass filter, the...
Yep same here. Upgrading my editor to 2019.3 from 2019.2 absolutely killed it. It has something to do with how many editor windows you have open....
I've got a set of chains hanging off of a shackle on my characters viewmodel. If the viewmodel is unscaled (x:1 y:1 z:1) everything works fine....
Dynamic Bone doesn't seem to work well if you scale the parent object non-uniformly (Example: x:1 y:1 z:0.4) Is this able to be fixed?
Sure thing. I'm playing around with a fresh project now and not seeing the issue. I'll keep playing with it on my end as well.
I did, yes. Just in case, after, I also actually tried enabling the new input system, restarting, then disabling it, and restarting again, to see...
Yep everything works fine in the build. Both in build and editor there are no console errors/warning/logs. I actually did just think about how I...
Ah I see the setting now. Unity really loves putting settings in obscure places. Unfortunately it looks like its set to old, legacy Input...
Doesn't look like the new manager is installed/enabled. It's a package isn't it? This was a straight upgrade from 2019.2