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Hi Zimbres, I'm a little bit late but thank you for this.
Hi Michael, If we ignore the animation for now, the speed parameter in the NavMeshAgent component (visible in the inspector) on your patrolling...
And you definintely have a Rigidbody on one of the two colliding objects? That should be the only other component you need to guarantee collisions.
Note: For the above to work, the player object would need to be spawned into the scene prior to this code trying to find it, otherwise you may get...
Hi, I'm not sure if you already solved this but, it isn't clear how your game was originally getting the player object. As you have a public...
Hi, You are correct, navmeshagents will not take part in collisions - you need to use the physics system for that. Try adding a Rigidbody...
Hi all, I'm trying to use the Input System with UI. On my main menu page I have multiple buttons and can navigate through these with the gamepad....
I think you want Input.GetButtonDown instead of Input.GetAxis Input.GetAxis will remain true as long as you hold the trigger. Input.GetButtonDown...
Hi, I'm having fairly good success with the new Input System but my initial implementation was simply to create an input manager to capture the...
Hey, I guess you may be facing something similar. It has been a while (wow 2 years) since I made that post. I did not manage to solve the issue...
Hi Boris, do the grass tiles have individual colliders on each as well? My guess here is that you are using a dynamic rigidbody2d and the collider...
Given that the rotation of the character will be completely random after it lands, and assuming you may have a predetermined stand-up rotation,...
When you use 16 pixels per unit, you are telling Unity to convert the 16 pixels into one display unit on Unity If you expect your 64x32 sprite to...
Hi. Two things you should do. First try to avoid scaling in on the Game window. This will distort what is actually rendered in the game view....
Hi BrandyStarbrite. Thank you for having a look and replying. I should have made it more clear that the asset is only provided as half of what...
Hi all, I'm having an issue with lighting and shadows on a set of modular assets. The assets in this case are for a stone corridor and are...
A Recipe For Adventure (Starring Kelvin Bacon.... ...too far?...)
Cooking Up An Adventure. (Although I think someone else was very close to this earlier)
Another One Bites the Crust.
Select your sprite files in the folder in the inspector. You can do this individually or you can hold down shift and select all of them the same...