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not having Aspect ratio is a really big argument against using UITK in my opinion. I understand you have `Scale-To-Fit` however that creates...
As Hello, I was an early adopter of UITK, back when it was called UI Elements (or something), when it only supported Editor UI. I am revisiting...
internal TObject FetchAsset() { var assetPath = AssetDatabase.GUIDToAssetPath(AssetGUID); if (string.IsNullOrEmpty(SubObjectName)) {...
If you use AssetReference, then do use `editorAsset`, it may not return the correct value Here is the code for `editorAsset` #if UNITY_EDITOR...
Having the setting `Use existing` for the Play Mode Script is incredibly powerful, and I thank the developers for this feature. It has saved me...
We changed the folder from public string StreamingAssetsSubFolder { get { return "aa"; } } to public string...
Hello, I have about 600MB of built Addressables. When building the game one of the longest steps is when the Addressables copies the built...
Yeah its fine for if you put the source asset into a bundle it loads everything. I would just like them to expose the ability to define which...
Hello, I have been doing some experimenting with Addressables/AssetBundles, specifically playing around with FBX files as they can contain many...
Hello, I understand that my custom VisualElements need a `UxmlFactory` class to be able to be declared in UXML, but other just declaring it; I've...
Hello, If you go to the player settings, of any given project, you will see a group of settings called the "Other Settings". This "Other Setting"...
Hi David than you for getting back to me. In the end I opted for PackageManagerExtensions.RegisterExtension(new RefactorUtility()); These...
Hello, I am struggling to find information on this, maybe because my terminology is incorrect, I apologise in advance if that's the case. I...
Addressables Addressables package is one of the biggest reason (imo) this should be a thing. Currently if you want to change a direct reference...
Hello, I am developing a package which supports both non-addressables and addressables project. I wish for my users to easily add/remove support...
I got my asset got rejected due to the first party licenses.md not being .txt I totally expected it to get rejected, I just wish to highlight...
Hello, Although not exactly the same, so forgive me if its not possible for RPs, but I have a package which has a define enabled if the user has...
Once again thank you for my reply. My point being, with the URL links, is that the asset store is already using the "the package manager" (which...
Hello, In this ever evolving world data privacy is becoming more and more important. I will be required to provide a privacy policy for my...
Thank you for your reply. I guess its very confusing (to me) that there are threads about Asset Store Assets and UPM on the front page:...