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I'm having an issue with this. I believe Jontac meant to ask if it's possible to save a single data point in the value of a key without supplying...
Just wanted to thank you for this code. I was shocked once I implemented it. Beautifully smooth!
Commenting to maybe help people in the future. I spent hours trying to figure out why I couldn't get an achievement to post properly. I finally...
I am not using that specific multiaudiolistener, but I am using another that does the same thing, and it does not work with AudioStream as far as...
Yeah, I got it as far as your above example, but I need individual listeners on the players themselves. I will see if I can find scripting answers...
I purchased your AudioStream asset in the hopes of using it to send 3d audio from multiple listeners(players) to multiple audio devices. I like...
This answer worked for me after hours of trying everything. I would add that you should be sure to set the Send size to buffer.Length.