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Hello guys, I have an issue regarding the quality / filtering of my Depth RenderTexture when I run them on Android (with OpenGLES3), and on the...
Hello, I am trying to specify some output RenderBuffers (color & depth) on a camera using the Camera.SetTargetBuffers function. It works fine...
Hello, I am using URP, but I don't manage to know from the code if I currently use forward or deferred rendering path. [ATTACH] The legacy...
thanks !
Hello, I have a fairly simple question: in HDRP, you can customize the light temperature when using the Light Appearance mode "Filter and...
Hello, Until the latest 2021.1 versions, with URP, having a camera outputting to a Depth render texture was pretty easy. But from the 2021.2...
I have the same problem, did you find a solution? Thanks
Hi guys, I have an issue when sampling the depth buffer in a VR project using URP. I use Unity 2020.1.15 (but the issue occurs in older Unity...
Note that I also tried to force the depth texture mode of the camera capturing the RT, without success var cam = GetComponent<Camera>();...
Hi guys, I have a very simple scene (no coding involved) using the builtin render pipeline with a Camera outputting to a depth RenderTexture...
Hi guys, Let's say I have a cube. I apply vertex displacement on this cube through a shader so the vertices are sometimes out of the original...
Thank you very much for the help. The pragma seems to work just fine, I wouldn't have find it by myself. I'm happy there is a simple solution that...
Hi :) It's a Samsung Galaxy A5 2017 running Android 8.0.0. Note that if I try to use the "Universal Render Pipeline/Unlit" shader from the URP...
Hi guys, I have a very very basic custom shader working fine with URP. I want to make it work with the SRP Batcher. Shader "Hidden/SimpleSRPTest"...
Hi and thanks for the suggestion. I would have prefer a way to trigger a proper error message, but it's better than nothing :) It could be useful...
Thanks for the answer. Indeed, it looks like the #pragma multi_compile_local are ignored in Unity 2018.4.21 without generating an error, but I...
Hi guys, I wanted to take advantage of the "new" shader local keywords introduced in Unity 2019.1.0 by using multi_compile_local instead of...
Hi guys, I would like to know, from an exported build, if a shader variant has been stripped during the export. I am specially interested about...
There is a time offset, something like a couple hours, between the event visible through GA and the sales registered on the publisher dashboard....
That's strange. On my side it only shows pages like "/payment/completed". I don't have any pages "/payment/completed/package/XXX" like you. And if...