A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
While playing around with Unity Hub, one of the things that bothered me was not seeing the progress of my new version installation. Not only does...
I've been having quite a bit of trouble making my panel always scale the the screen size. I want my panel to fill the entire screen no matter the...
eisenpony - Thanks a lot! I've honestly had just a tad bit of confusion with generics in general after coming from an intermediate knowledge of...
I did just as you said. And in doing so, I realized that I was setting keyPressed to try when I was entering the characters before attempting to...
This has just boggled my mind entirely. I'm working on a simple autofill function for my dev console. I have a list that is populated by command...
Hm, you make a very good point. Seeing as my commands would always be available, I should use an empty gameobject to store my command scripts that...
Side note: Excuse my somewhat lack of knowledge in class extension. For some reason, I haven't been able to fully grasp it correctly.
I'm trying to clean up some code for a console I'm designing. What I'd like to do is use the CommandBase class to do basic checking of the input...
I would like to use my one ButtonManager script to handle all GUI buttons across scenes. For now, I just need to manage the main menu and the...
This would also help smaller developers promote their talents if they won. Perhaps a small development team that couldn't get off the ground would...
It's more to promote developers that can do a whole lot with the engine in a little time. Just look at other game jam events. People create...
The Unity Engine over the past few years has developed a pretty bad image because of asset flippers, and bad developers that get their games on...
Yes, I'm disappointed I forgot the basics of strings. I did get it working. :) Now I just have to mess around with not letting things be selected...
So I got exactly what you were saying. I am now getting the correct index of the char and iterating over it: var textInfo =...
Wait, just got what you said. So I keep starting from the index of zero on my text object. So it never goes down the lines to find the correct...
Well, silly me. The problem was within my code. When loading it, I was drawing it based on a weird set of wrong local coords. Used a line renderer...
Hm, I was using the link index as a way to identify the lines considering that each new line is a new link. Are you saying I should just only work...
I did, but even when transforming the point as shown in the debug, I get that same problem: if (GetCurrentLinkIndex() > -1) {...
I do check if the char is visible before doing anything. You've helped me a lot, and I apologize for not fully understanding this. Here's how I'm...
I'm currently using the link system in TMP to organize my separate save files (Thank you Stephan), but I'm having a whole lot of trouble with this...