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That is an awesome demonstration of your point, thank you! I appreciate the advice. I will use rounding to avoid the boundary jumping that...
Thanks a lot for the great reply! First of all, let me clarify what I'm doing. There's no 3D texture sampling involved. I've written a shader...
I am having trouble with what seems to be a precision problem. Is there any way to artificially add more precision to a vertex attribute, such...
Forgive the delayed reply, burningmime! I went on a family vacation and got sidetracked from my project. I agree about the CommandBuffer timing...
Hey, Is it possible to conditionally execute a compute shader upon a system draw call for a specific GameObject or GameObjects? Any such...
Damn, in all my experience with the Mesh class, I never noticed the vertexBufferTarget field. I'm going to have to try that out. Thank you for...
Thanks for the reply burningmime! I remember reading posts that allude to this leading vertex principle, but I didn't know it was responsible for...
Hey all, I am curious about whether it's possible to capture all of a primitive's vertices at the vertex shader stage, and not just the...
Thanks very much for that information, burningmime! I read through the article and found it interesting. Unfortunately I don't think I can...
I think I've made some headway with this problem. The idea is to construct an infinitesimal triangle from world coordinates and UV coordinates...
Thanks very much for your attention to this, bgolus! I just wanted to make a few things clear: Any triangles processed by this method do have...
Hey hey! Really stumped here. I need a surface shader that can, provided some arbitrary world position (or screen coordinate), derive an...
Sorry for the delayed reply! Xarbrough, thanks very much for that thorough explanation. It all clicked when you provided the examples. This...
Spiney: Well, our systems are similar now because I followed your advice. So far, everything seems to be holding up. Thanks a lot for your...
The Sultan of Overthinking returns! So I've taken your composition-based inheritance model quite seriously over the last few days. I really like...
Just throwing my two cents into here. I don't like SCM either. Granted, I'm a self-taught programmer with very little experience with version...
I really like your component-based inheritance approach. I think I'm going to experiment with this. When you speak of using [SerializeReference]...
Once again, thanks for the great advice! You mentioned that your items use a component-based approach. Are you using your own component system...
Appreciate the advice, Spiney. You would probably have a laughing fit if you read all of the notes I've written on this topic. I am the...
Hey, I'm wrestling with how to design an inventory that can serialize some objects by name (or GUID or UUID or whatever), but other objects with...