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Great! I thought it was probably the same thing, but I just wanted to make sure.
Another thing that helps me is to keep the code I made during the tutorial on-hand. That way, I can go look back at what I made in the tutorial if...
Okay, so just to make sure I understand... You guys are saying to make child objects of my main player object, and have each of those have...
I'm trying to get the colliders working for a platformer. I have a collider on the enemy, and a collider on the player. I'm going off of a...
I'm not sure how to explain this to someone who doesn't have some basic chinese knowledge... (mine is barely above basic, after years of studying...
same behavior here...
Yay! Thanks! I was updating to all the dev builds under 4.3, and I fixed it twice, then gave up and stopped bothering with it, but it was bugging...
sorry... somehow missed previous post on this topic... I don't see a way to delete entirely, so if a moderator would like to delete, they can....
Still having this frequently in 5.3.4. This is *really* annoying! kopkinho's solution doesn't seem to work for me, unfortunately... Off to go...
So, I tested out my game in UnityRemote, and my buttons and UI text were all about the size I wanted, so I went ahead and built the Android...
Also seeing this problem... If I set all graphics to 16 bits, it doesn't glitch, but I am still getting the Failed ETC1 and Failed ETC2...
now this is odd... if it builds with the good graphics, my mobile input buttons don't show up. but when it builds with hideous graphics, the...
and of course, once I posted, I found that somehow my sprite got changed from 16-bit to compressed. I'm guessing maybe the attempt to build did...
Forgot to mention: rebuilding doesn't give the ETC error anymore, but rebuilding also didn't fix anything
So, everything was looking good... then I built for android... and now my graphics are *hideous*, even when I turn off the Mobile Input mode, or...
immediately after the line: <code> bar = GameObject.Find ("timerBar"); </code> are you checking to see whether bar is null? And... what in the...
Or a rubber ducky... Or a pet... Or a stuffed animal. Explain the logic you are using in depth and what each line of code is doing, and how you...
Huh. 10 levels of difficulty. I dont know that im good enough at othello to play at 10 difficulty levels... I guess you will know the game inside...
What about doing the bouncing in the code along with the movement?
I would make the first iteration of the game as a 2-player game.... not an AI! I would use getters and setters instead of public variables to...