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@Mr_Albert: no, it's not part of Unity, it will be a standalone component. There's no twitter for it, I'm adding updates to this thread....
It was this Citrix Worskpace app: https://www.citrix.com/downloads/workspace-app/windows/workspace-app-for-windows-latest.html. I was able to...
For what it's worth: I just had this problem today and it was because of a second (virtual) video adapter, used by a remote access application. I...
Yes, it does. Sorry I'm still hard at work trying to fix final things. I did make an alpha version available to a few people, please send me a...
Yes, it does. I've also tested it on iOS and Android.
Thanks for reporting, I'll look into this.
Sorry about the long silence folks, I have been working on it though and it's almost done. I promise I'll give you an update soon.
Thanks! Yes, I was thinking about the same thing, creating small "terrains" and exporting them as prefabs. Also for the terrain itself I'm...
After a long pause here's finally an update worth sharing. To make up for it, this time I'm also including a playable demo....
@Elecman: Yes, this is the intention, streaming or generating on the fly.
Hi, happy to answer technical questions, I spend a lot of time trying to find the best approach :) 1. I found that duplicating vertices gives...
Hi jwilliamsen, sure if you'd like to help with testing send me a private message and we can arrange something.
@Twoonebe : If you're under time pressure send me a private message and we'll try to work something out for your specific needs.
@Twoonebe : I'm still working hard to finish it. It has to be good though, you would be equally disappointed if I released it sooner and would be...
@mangax: Thanks, the brushes do indeed trigger various updates for the regions that they affect. When using a shape as a brush (cube, sphere or...
I meant at the moment the terrain assumes its full data is stored elsewhere (either on a large file on disk, or on a remote server, or is being...
@Assembler-Maze : Both GI and occlusion culling are possible: this terrain is also split into chunks, which can be individually occluded, and...
Yes, I will try to put a demo online so you can see it before you buy it.
Hi @JamesArndt: yes, it already does, have a look at the Terrain Materials video above. The quality/sharpness of the blend is driven by the...
@jrhtcg: Yes, I am. Sorry for the long delay with no updates. I did get side-tracked pursuing a mesh-based (non-voxel) geometry blending method....