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Relay servers inherently come with a lot of latency. If you want to host all of the servers for your game using UNET I would recommend looking...
https://github.com/daemon3000/InputManager This is free and will do everything you need it to do and more.
UPDATE: I have transitioned the original host to a pure client of the main server. When I did this though I am now receiving a "Failed to spawn...
I may not have explained the situation correctly. Basically I am trying to connect to a dedicated unity server from a unity server a player...
I have narrowed down my problem there being a different assetID for the NetworkIdentities on the client and server builds. I have tried to...
Yeah it can be used without matchmaking. Matchmaking is just part of Unity's relay server service. There is no hard player limit, this will...
PlayFab provides a great backend for all of your Facebook and multiplayer ranks needs.
Depending on whether the gameobject you are trying to rename has a NetworkIdentity or not, you could either just pass the NetworkIdentity attached...
You could do it in one scene or two. Code wise, you would just need to have a network manager available for both the client and the server so...
You could always just host your own server for this purpose. You could make a separate project for server hosting and export it as a headless...
With TC1 or TC2, are you able to take a heightmap file of a hill for example, and place this around your terrain instead of only being able to set...
i would definitely start a lot smaller than a full fledged online game. you will get swamped with concepts you don't yet understand and tasks you...
*bump*
You can pretty much follow any Inventory system tutorial/project available online. The only thing that you would need to implement as far as...
I have fixed the issue where the model is not updated right away by converting the function to a coroutine and yielding until model is not null....
Hello everyone. In the code below, I am calling the "SpawnObj" method from a script on an empty gameobject. When it is called, however, the...
Hello. I have recently gone through the process of accepting the EULA in order to continue to utilize the Unity Multiplayer service after using it...