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Just a heads-up that the forum link on the Unity store page still links to the old 3.2 version forum. @BHS
Have you checked the Emerald character layers and player layers have collisions enabled with each other in the physics matrix?
Water looks very good - not killing your framerate either.
Try converting your models to Editable Poly before exporting from Max. The data of the AEC parameters are likely incompatible with the FBX format.
This does seem to help a bit so far, yeah. Thank you
Where is the Attack Radius setting please? Is it the same as Max Damage Angle (Melee Settings)?
Having issues with what seems to be an AI's turning radius. If I just run around in circles, the AI follows, and I can evade it forever. If I...
In the (old) Hitman 2, there was a mission where you had to assassinate a very story-important target. You get a rifle from a locker, and head to...
Hmm maybe a bit harsh on cutscenes there. S.T.A.L.K.E.R. for example has fascinating cutscenes (to me anyway). But also, importantly, there aren't...
I don't think there is one built in, no. Would make a great feature though, for stealth games and such.
@wood333 Try this: On the AI's "On Take Damage Event", Call 2 methods on the AI: In "Emerald AI Events Manager": SetCombatTarget In "Emerald AI...
@Partel-Lang Hi, Could you advise on how to use the interaction system for a character to grab a cigarette from his own mouth? I have managed to...
There's a game called Ancestors: The Humankind Odyssey - you could take a look at that.
Yeah my anti-virus software broke something I think. I re-downloaded and now it works. Good job man, game plays very smooth. I have payed for...
How do you start the game please? It never progresses past the loading screen for me.
Was it Grounded?
Don't worry, line of sight does work. However, detection radius is a separate thing and your player actually counts as detected just by entering...
You need to manually re-enable the collider when your AI activates in the scene, because Emerald automatically deactivates all other colliders...
I tried the new demo and killed the snake, good job man. One thing bothered me though and that was the collision in the caves. There are some...
The AI is more complex than I thought then, well done man.