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I was starting to look in to using async/await and came across the article...
What magic are you referring to? NuGet is just a package management system, just like npm in the JavaScript world or apt in the Debian/Ubuntu...
I would really like to hear a definitive answer from Unity staff on will Unity output better optimized code if I target a higher minimum API level...
So you are saying there is 0 difference in the application code generated by Unity (other than the manifest.xml) and the only thing setting a...
What I would like to know is does Unity produce more optimized code that yields better performance due to it using newer API functions available...
I came here to ask the exact same question e_v, I hope we get an answer.
From what I have read the new experimental release is targeting the .Net 4.6 framework. Why is unity not targeting the cross platform...
The struct based task (called ValueTask) is out on the Microsoft Github site and has been in the System.Threading.Tasks.Extensions NuGet package...
You can start the Coroutines up without yielding them similar to Baste's first post, that makes it fairly easy to make your own WaitForAll helper...