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If you're at the conference I think the 'secret' session tomorrow morning is the session on Union. I think they mentioned that during the keynote...
I'm pretty stoked. I've never been to Montreal before, been by it many times (ie: I've seen it from the highway :)) so I decided to take a couple...
Looks like I should finish porting libnoise to C#. I ported some of it for my terrain. I'll start on that when I get back from Unite. I guess...
When I ran into memory issues it had more to do with meshes than the voxels. With a chunk size of 16x16x128 and a world of 32x32 chunks, the...
It's mono's version of Visual Studio, Unity uses mono as a multi platform stand in for .NET. You don't need to use it to write your code but you...
Very nice! Your generator's really coming along :) Man I wish I had more time for this right now. Stick with the colossal features, I love 'em.
They're pretty closely related. CA is how I would do fire, water, possibly terrain shifts (ie slumping). The voxels are more or less the...
I ported chunks of libnoise to C# for my terrains. If I get the time I'll likely finish the port and post it.
@JC That's pretty much exactly what I did. I create a 2D height map inside two nested loops (x and z). Then I had a third loop for y that would...
I'll see if I can help. I'll use the function Noise(x) = amplitude * f(frequency * x) for a single octave. (add more inputs for more dimensions...
@JC: How many octaves of noise are you using for your caves? I was using six and it seemed to create nice cave boundaries. The method in GPU Gems...
This is how I do it: The terrain manager is the parent of all the chunks and doesn't move. It stores chunks in 3d List<>. The player is not a...
I still am, however slowly. I'm thinking of taking a slightly different direction because of technical limitations. Depends on how my LOD system...
Lol, I guess my answer was a bit terse :)
Yes
I've been following this thread since it started and I must have forgotten that it was mentioned. @Jashan I guess I misinterpreted some...
I'm surprised that no one has explicitly brought this up (or if someone did, I missed it and apologize) but it's not hard to imagine a game that...
Gah! That one screwed with me too! Originally every time I would shift the terrain the player would go flying off backwards. Glad you figured it...
I think we're going with something like "duplicate and expand" (similar relation with minecraft and infiniminer). I'm not that interested in the...
Good explanation Kiyaku The motivation loss because of the lack of goals is exactly why I'm trying this. I'm hoping to do a 'generated story,'...