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I just tried again downloading the project and opening it in Unity 2019.3.0b8 and not changing anything (except the dependency on entities to...
Thanks for this, I've been looking for something like this to animate large amounts of units! I tried turning on shadows, but all the shadows can...
I can get some bending in the trunks of my tree creator trees (unedited) by setting the main wind power to an insanely high amount. But that's not...
Yes, I think by default maybe the trunk is not allowed to flex very much. But as far as I know there's no setting to change how much the trunk...
Hi, welcome to Unity, nice to hear you enjoy it :) I know nothing about the asset you bought but I would say just generally you could for example...
As long as you do some smart logic for not keeping all terrains active at the same time you can probably have a lot of terrains, until you run out...
It's because deactivated GameObjects aren't returned by GameObject.Find methods. The solution is to call...
My shader knowladge is limited, and the shader code generated seems quite involved. Maybe someone else would have a better idea.
Hi! I have no experience with Shader forge, sorry. But I made a script for you that does what you want. Just drop this script on the UI.Buttons...
You could just assign a separate material for the highlighted object during the time it's highlighted.
As for learning, this guy makes good Blender tutorials: [MEDIA] He goes through a lot more than just the modelling part, but there's no harm in...
If you look at the bottom of his post, he did include the error. By the way @rycornx you should put your code between code tags in the forum next...
I don't know why but it's usually set to play as fast as possible by default.
Unlikely, I also have an error message popping up whenever I open a project (don't remember if it's the same one) and it's been confirmed as a...
Nice effects and all in the trailer. But I must say the trailer gave me no idea what I would be doing in the game or what kind of game it is, or...
This looks like a blank project? Did you just create a new project? Or opened one? If you click "Clear" in the console and then continue working...
There are different ways to go about this. You could start by declaring a variable in your class for that enemy and then finding that enemy unit...
You forgot a semicolon on the line before rb.AddForce(movement); Since the compiler expects a semicolon (or something that connects with the line...
Is your playback speed in Maya set to real time?
Never show code as screenshots. Put the code in the forum using a code block or use pastebin.com. As for coroutines read here:...