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Hi, We started using asset bundles, but got stuck on a release breaking issue. In the editor and standalone build we can run the game without...
Since we're using the editor v 2018.1.0f2, we noticed that even when leaving the editor in an idle state (which means no editing, nor running the...
Hi, We released our game on several platforms, including WebGL. This game saves some local stuff (app language, local users...) into the...
Hi Lanre, As you proposed, I changed the preview and photo resolution to 1280x720. Now on the LG tablet, Natcam sets the resolution to 1280x720...
Hi Lanre, I tested this in the Minicam demo scene, by editing the code in NatCamBehaviour as shown in screenshot below. I've set a resolution...
Thanks for the fast response! Is this just setting the Preview Resolution and Photo Resolution at the same value, e.g. Highest? If I set them both...
Hi Lanre, sorry for the late response. I was focussing on other projects which had a higher priority. I have updated the NatCam plugin to the...
Hey Lanre, did you had the time already to check the MiniCam demo scene out, which we can use as an example? As we are quite stuck with this...
Thanks, initializing the natcam camera before using it, fixed it indeed! On our way of porting our project to iOS, we came across the problem that...
Ok, I'll check this out today, but why does this work on iOS and Editor without null ref exception? I even tried following output, but this didn't...
Hello, we have been using Natcam in our project for couple of months now and it works great on iOS mobile. Now we are focusing on supporting...
Hi, Implemented this plugin, what a time saver! Only bumped into a major bug today. We need the user to be able to tap on the screen to set the...
Is it possible to obtain the captured live input of this plugin and use the pixels to apply on a texture of a mesh? We need the camera input to be...