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Hello i have latest version of Unity and Shader Forge i get this error : Could not create a custom UI for the shader 'Shader Forge/SmokeShader'....
Thank You i will try both and see which one is the best :)
Hi, how i can control shader forge slider parameter over life time in shuriken particle system. In UDK there was something like dynamic parameter...
I read Your explanation and i checked again all my prefabs and Yes one from them did not have Aniamtor on it. Thank You :)
Hello :) I have spawn system in the game and i try to spawn enemies from this kit but i get error : NullReferenceException: Object reference not...
Thank You Besus i had the same problem with very slow enemies when Vsync was off and Your solution helped me ! :)
Daniel You Rock !!! Thanks a lot it is working :)
Try this to reproduce it : constant rotate script low number like 10 or 5 You need time to stay there for a while :) [MEDIA]
I use Collision one.
Wow thanks Daniel :) Your first explanation about enemy is working for me great :) But this about hazard.cs still same situation.
Here is another one but with enemy if you are moving to the enemy ( hold left or right arrow all the time ) You will get hit only once what you...
Hi All ! :) I think i found bug in this framework. I made video because my English is not very good and my explanations could be not enough :D...
Any news about new version ?
Problem is in unity 4 with joystick in verson 3 everything was working for me.
Ok i see that problem is with unity versions 3.5 it is working fine version 4 no i see that in version 4 there is problem with joystick in 3d...
Ok problem was with java.
Hi i installed unity 4.1.4 and this problem is still here : Error building Player: Exception: android (invokation failed) ERROR: unknown error...
Hi. Did somebody check fireball effect ? It is working fine with 2d player but not with 3d one. What i found is that movement direction is 0 all...
AI_can_move is this one to set AI to move or stay in one position ? Because after i switch it on or off AI is moving.
Perfect ! thank You samb :)