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In ForwardLights.cs m_ZBinScale = UniversalRenderPipeline.maxZBinWords / ((math.log2(camera.farClipPlane)...
baked light cookie may have some problem, it only support some specific cookie texture format(et. BCT1), other format con`t bake successfully
When I use OpenGL ES3.2 Graphics API to build my project, vertex attribute in every draw event allocate a seperate buffer, but in other API, it...
i an splitting vertex stream to mixed-stream like this [ATTACH] In script, I use SetVertexBufferData and SetVertexBufferParams to acheive it, in...
I tried your method, But another SetVertexBufferParams will cover before one, how can i set two stream to transfer data?