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Netcode for ECS for large worlds. If you're not making game in ECS, then probably some photon solution. I would not recommend netcode for...
Ok, at second look, It seems the floating is caused by NetworkTransform interpolation. So indeed my approach wouldn't fix this. I guess the method...
You could try implementing OnAnimatorMove(). This overwrites root motion. Inside this function, you can use Animator.deltaposition, which you can...
Reeeeeeeeeee
Seems to be some kind of incompatibility on my end, as it works in a fresh project.
SOLVED - some kind of project corruption going on I can't locally join a host, when there is a NetworkObject with a NetworkTransform attached on...
This should indeed set IsKinematic to true on clients, but why update it to false on server by default when it's true in Rigidbody? Server should...
I've been trying to create a semi-beliveable lightning effect in Unity, by using a high speed particle with a trail and noise. After a little bit...
Instead of weird maths, create placeholder objects that function as start and end positions for raycasts. Other than that, use debugging for...
Damn, never would have thought of that. I tried changing pivot while cutting in sprite-editor but this didn't seem to have had any effect. This is...
Thanks, I'll upgrade to 2017.3. While we're at it, perhaps you've got any ideas on how to approach this problem? [ATTACH] I'll be remaking this...
Turns out this is a bug indeed (or at least to my understanding). As long as the 'trails' module with "Die with particles" is enabled, the...
if(shouldChangeDirection) { Array.Reverse(renderers); isReversed = !isReversed; } now you keep track whether it is reversed - and you can...
For collision enter, you'd need either a static non-trigger collider, and rigidbody on the other object, or you'd need a rigidbody on both of the...
private void OnCollisionEnter2D(Collision2D collision) { // good idea to check for a tag here, and skip mindless code execution if the tag...
private void OnTriggerEnter(Collider other) { } Is the code you're looking for. Check out the collision matrix here:...
I have a simple boxcollider on my enemy prefabs, and a turret which shoots bullets via particlesystem. The collisions are turned on, and sending...
Yes, Unity and ARKit plugin
I was one of the people responsible for this baby: [MEDIA] Just to show the possibilities. Disclaimer: not me in the video
Well, what do the debug messages tell you? If the index is wrong, you need to fix the playerprefs