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Hi Vadim-Andriyanov I am using scene component and scene gizmos only. For different resolution the scene gizmos position is changing. I need to...
I linked gnuplot in my Unity project and function does launch command window correctly but sending orders through StandardInput from Unity Script...
Any suggestion for my post?
Its the player car so the player control the car.
Using raycast i can detect the current lane.
My lane is separate mesh with identical number. My road is two way multi-lane road. I can detect the current lane of my car. but its difficult to...
The road is not straight road. So how do i do this?
Hi, I have a road mesh. I need to calculate the offset distance between centre of the road lane and car. I have attached a reference image...
Hi, We just bought iTS. It's very nice and we are using it in driving simulator. We need to create traffic system at runtime. Our idea is to...
In my game I am using multiple cameras(like side mirrors of a car). So I need to render the environment on more than one camera. In Enviro -...
Hi, I have the same doubt. Can you please help me to change cloud, fog, rain, and snow density?
I think "Thread Ninja - Run co-routines on background thread" is use full for you. https://www.assetstore.unity3d.com/en/#!/content/15717
bump......
I have searched in above link but no luck. I don't know how to read data from .nrrd raw encoded file.
Hi, i need to read .nrrd file which contains isovalues. Then i can use the iso values in marching cubes algorithm. Please suggest me c# API or...
Where is the tutorial?:confused:
Make an instance of the class and call using the instance. Otherwise use "static" to access without instance.
Hi, I have unity3.5 pro installed in my system. I just downloaded unity5.0.0 and installed. But there is no option for 30 days trial in license...
Update your code with bellow code void Update () //if the door text is enabled and the player presses R, go to changeDoorState { if...
You can use "OnTriggerExit" function to close the door or if u want to wait for some time use coroutine http://docs.unity3d.com/Manual/Coroutines.html