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Interesting. I was wondering if this issue would be present with an ortho cam (and guessed it wouldn't, thanks for confirming). Yes you've...
This was the key for me. The game in the first tutorial is fully 3d, so the issue of an object being behind that camera's frustum makes perfect...
Sorry, the last post was from Nov 7th, less than a month ago, so I thought I was okay to keep the topic alive... (especially since there have been...
I'm also having this issue. Many tutorials use the method of WorldToScreenPoint, but for me once the object has traveled a certain distance from...
So I messed around with it some. My case might not be the same as yours, as I'm using a unique rig and therefore using a unity "generic" mecanim...
I have the same issue with the skating feet. I've always assumed it was something to do with the IK feet and how they get imported. I havn't been...
Ah, somehow I didn't realize that the top menu bar was an OS limitation/handled by the OS at all. Thanks a lot for the info!
Hello, Sorry if this has been answered before, but I couldn't find the info anywhere. Is there a limit on the number of items I can have in my...
Hello, I wanted to confirm that what imnieves describes is indeed the root of my problem as well. Thank you for the information! Essentially I...
Ok, So I've been shifting through the forum posts and unity answers, and I can't find a solution to my problem. My problem is that my IK legs...
So I'm working on a project in which multiple objects, with their own animations and rigs, are being parented to each other (in runtime) and...
So I've got a tank tread, and I want to animate the tread moving on it when it moves. It's all one piece of geometry, so essentially I just...
Not exactly what I wanted to hear... but thank you for the quick reply! This will help immensely!!
Long story short: I'm making a 2D rhythm based iPhone game. My first attempt ended up with less than smooth gameplay (and it MUST be smooth as it...