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Ah, I interpreted the blog post about the lightweight render pipeline to mean that the LWP shaders were models for the shader graphs: [IMG] I'm...
New question: right now I've got the option to create PBR or Unlit graphs, are the simple graphs currently unavailable?
I did not! This solved it for me, thanks. And for anyone else coming to this thread wanting to know how to do this, from the github:
Hey I followed the instructions from the live training videos and added the shader graph and lightweight render pipeline from the package manager...
The free c# class in Sololearn helped me understand coding in unity immensely. The problem I had with the unity tutorials is it's pretty tough to...
Man this is tough because while I prefer written tutorials with images best, I subscribe to an awful lot of very high-quality video tutorial...
Holy cats, I had no idea that lynda had agreements with libraries. I just checked to see if my local library has a lynda membership and it sure...
Radical! Looking forward to seeing what you come up with!
Yeah, if you like using a sketchbook (a cheap and widely accessible solution!), just get a scanner and see how much mileage you can get out of...