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Hello @Chazzwazzler You can use an amazing tool on the asset store : Roslyn C# - Runtime Compiler I'm currently using it and works very welll....
Hi, Nobody have any clue on that ? Am I the only trying to distord image aftereverything ? I have made a specific pass for all camera, now my...
Hi, I'm working on Unity 2020.2.2f1 and I'm trying to add pass for a specific camera (because I need each cam to have their own distortion map)....
Hi, Thanks for this I'm losting my soul trying to make it work, I also understood I should use GL.sRGBWrite but to be honest I don't understand...
I'm facing the same pb, can you share the process to remove the color offset ?
Ok thanks, I think my problem comes from OpenSuse, like you I sadly decided to giving up by missing time. I thought Unity could help on this but...
Hello, Did you found a solution ? I've got a project using between 2 and 6 cameras and project doesn't work, but a simple project using HDRP...
How did you make it work with Nvidia GPUs ? I'm stuck since days now, trying updating unity to 2020.1, also upgrading HDRP package, upgrade Nvidia...
I've done it : https://fogbugz.unity3d.com/default.asp?1270048_c79sfa0hmkhiaouj
hi, facing the same issue too, does someone found another solution ?
Hi same issue just send a Bug Report, waiting for details. For now my solution was to Disable Managed Stripping Level.
@Bordeaux_Fox thank you I'll try optimizing on that way but I don't think being able to discard a lot of things on this projects.
I'm currently facing the same issue on my project using HDRP, I got 6 cameras, 5 of them renders into a rendertexture and every cam use nearly 1.2...
Thanks for your answer, do we have any chance to see it on the roadmap in a near futur ?
@5argon , @warren-miller-maltd , @Chetan_Ingle Not sure I understood you guys, Are you saying we're able to create game for KaiOS with Unity ?
I've got a similar issue, I created a Post here...
Can you explain me a bit more your process, I have an error, a null reference exception and didn't found out to solved this....
I had the same problem for location, I noticed that depending of your connection it take more or less time to have a correct localization. So I...