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Workarounded that issue with if (context.Compilation.AssemblyName != "Assembly-CSharp") return; in the generators body
I have an issue with il2cpp targets not supporting generics with value type parameters. To solve that I'm gonna try to generate concrete types in...
I think intent was to convert hierarchies with a single parent conversion policy I guess, but implementation of this intent is wrong. You can hack...
Because of the ``` Library/PackageCache/com.unity.entities@0.8.0-preview.8/Unity.Entities.Hybrid/ConvertToEntity.cs ``` void...
I have a long running task mostly io bound which should run in background, allocate managed memory and do stuff. Task takes a pretty much amount...
Problem is still here in 21 preview. Deleting a system causes an exception in the next player loop update, when this system is accessed from the...
ty for the link. Ok will wait for the blittable bool support, currently im living with simple byte-size wrapper like public struct TBool {...
jeez, bool1 was removed from the latest Mathematics, so currently i don't see any workarounds shipped with library. Looking back into old C days...