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I would buy Feel because of Nice Vibrations (I already got Nice Vibrations (Lofelt)). It would just be good to know if it (Nice Vibr.) will be...
I've been wondering, too. The DearVR asset keeps me from using the Apple-Silicon-native Unity editor on my machine (errors and warnings). Or is...
Hello, I read Lofelt‘s announcement then. Now that Lofelt dropped Nice Vibrations, is it still a part of Feel - and if yes, will More Mountains...
Hi, Happy New Year to everyone! I’ve got a question concerning the Demigiant folder(s): Yesterday I began to revive a Unity project that...
Hi Stefan Thank you for your fast and detailed reply! The solution with the AudioFileGenerator (the inspector component) sounds promising. Best...
Hi Stefan (and everyone who can help me), I’m interested in RT-Voice Pro but I’m not sure if it provides the workflow that I need - especially...
Hi AcidArrow, There might be a way: You can create hierarchies of multiple mixers and let some of them disable themselves (and - hopefully -...
+1 @dearreality: Are there any plans concerning Ambisonic support in the DearVR Unity Asset?
1) According to the documentation (and the prefab in the unity package) the Spatialize checkbox must be disabled in the AudioSource component when...
I’ve tried to use Mixer Groups as well. Yes, only the Master Group (=the Group with the spatializer renderer effect) seems to change audio volume....
Hi, is mp3 hardware decoding on iOS devices still supported in Unity 5? There is no Audio Clip load type "Hardware Decoding" anymore (like there...