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Actually I had not yet purchased it and was just playing around with the demo. I just wanted to make sure that extracting the spline information...
I really like the road making ability of this product, but is it possible to get the spline information from the roads I make? I have a train...
We are currently developing a game that takes place on a train. This means that a lot of the environment is closed in, so I should be able to take...
I am working on a game where the player can manipulate an in game computer with a mouse. The way I am doing this is by having a canvas offscreen...
Oh man, that's disappointing. Excited for the final release, though
Will this asset work with 2D models? Specifically, I actually want to have a sprite on a 3D model for the eyes / mouth etc. Can I set it to do a...
I thought with the new audio system it would be possible to write audio effects and place them on mixer groups. However, I am finding that when I...
Thanks. Okay, I have the server creating the correct number of players. But how do I transfer the data from the client scene to the server scene?...
I'm having a problem saving audio data. In the game, the player can record some audio data as a .wav. They are generated at runtime and saved in...
Ah, okay. I did notice that AddPlayer() requires an established connection, which is why you starthost first. But what if I want to have a party...
I really cannot see how the hook has anything to do with multiple local players joining an online match. It looks like it is only for transferring...
I understand the concept of transferring data between scenes - it's the multiple local players going online that has me confused. If the sample...
I cannot figure out how to do this. Currently what I am wanting to do is as follows: I have a screen where player 1 can pick a character and...
I have a few questions about how collisions work in the particle system. I'm using stretched billboards right now for fast bullets. First off, I...
I'm having some problems with that. I've defined my two variable types as you describe on the website: [System.Serializable] public class...
I have written behaviordesigner tasks like this [TaskCategory("Custom/BaseAI")] public class IsInRange : Conditional { public SharedBaseAI...
Is it possible to add support for inherited shared variables? For instance, I have actions I've written that work with a base AI type, and then...
I'm getting some errors using the latest version of Unity and Windows 10 with the xbox one controller's dpad. I've created a custom actionset with...
Hi, I'm working on a project where each sound you hear in the game are heard in two different ways at once - each sound will be heard through a...
Sorry, that wasn't the right package. I've never made one before. This one should work. Just start the scene, click enable to get tree 1 running,...