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Thanks for pointing me in the right direction. Seems like it'd be worth changing, as the current behavior becomes even more non-user-friendly when...
Yeah, I understand that this is the expected result given how you wrote things. I was wondering if you could just point me in the direction of...
Hi! When using Control Mapper and trying to swap keyboard assignments that have multiple mappings, it seems like the order of the displayed binds...
Thank you so so much for such a thorough reply! Both of your fixes worked perfectly, and your explanation really helped me understand a bit more...
I'm probably missing something obvious here, but the Skybox Color fog mode doesn't seem to work with a custom skybox gradient shader that I'm...
I understand the general aliasing issue with fixed timesteps being out of sync with render frames, though for our purposes, this would be an...
Is there an equivalent alternative you would suggest? We're using FreeLook because it seemed like the closest we could get to achieving the same...
It's subtle, but there is a significant difference. ManualUpdate called via FixedUpdate is smoother, and Cinemachine's built-in FixedUpdate is...
Bumping this in case anyone knows of a way to achieve steady FixedUpdate behavior with Cinemachine! Not sure if this is a bug that I should...
The video and package above are using Unity 2021.2.12f1 with Cinemachine 2.8.4, and I was also able to replicate the issue using Unity 2020.1.2f1...
Hello! For some reason I can't seem to get Cinemachine's FixedUpdate mode to produce smooth results with CinemachineFreeLook. There always seems...
Bumping this because I still can't seem to figure out the issue :(
Yes, exactly like that but with multiple sample discs at a time. I was actually able to get it working by converting the Poisson sample...
This is by far the best and most straightforward prefab painter I've come across. Thank you so much for making this! Is it possible to place...
Hi, did you ever run into any issues making this work in an actual build? I'm using the same exact code and it works perfectly in the Editor, but...
I'm trying to change the Default Sprite Asset to display different inline sprites depending on the current input device. I'm using the solution...
I was just able to reproduce it in a brand new project after importing SRDebugger. The first thing I did after importing was go to Window >...
I'm on Unity 2020.1.2f1.
Sorry if this issue has already been brought up, but I'm having a problem where my SRDebugger settings are getting reset whenever I go to Window >...
Did you ever figure this out? I'm running into the same issue and this is the only thread I've found that's relevant.