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For those wondering why it should ever be needed... When you Lock the cursor, Unity will center it. This centered Lock cursor will still...
Thanks for the quick response. Do you have plans to make this distinction in the future? I'm tasked with trying to reduce system RAM usage (less...
It's surprisingly hard to find a simple answer on this one :) Does Unity permanently keep full copies of texture data in system RAM, or will it...
Hi everyone, I'm having some difficulty understanding which UV channels are used by Unity, and which ones are free to be populated by data coming...
Thanks for the suggested work-arounds. I wonder if there can be a more permanent solution in the near future, like being able to modify the...
Hi Gregoryl - it seems that it is not actually possible to adjust CinemachineBrain's execution order so that it executes after Final IK. It will...
Hi everyone, When a Cinemachine vcam is targeting something in a character's skeletal hierarchy, and that hierarchy is affected by IK, the vcam...
It takes a bit getting used to, having no "threshold" slider and more explicit control. But... by setting the scene's exposure to a good level and...
Hey all! According to the documentation: "When using a Lit Shader In HDRP, you can set each Material to use Forward or Deferred rendering. "...
It seems that since bloom is a kind of hack anyway, that it would be great just to have the threshold slider back?
Hey all - here's a question: what if I have a night-time scene with bright street lights having emissive on the bulbs. I want to apply bloom. The...
Whoops sorry - I have reverted to the previous 2018.3 setup via our source control. I will revisit the 2019 upgrade as soon as beta phase hits....
Hi @Gregoryl, I'm running 2019.1.0a12. I have followed the above instructions regarding "staging-packages", etc. The project loads with the...
Well... I have spent hours breaking my head against this. I have an animation controller with a bunch of root motion animation states set up. I...
Custom shader? I meant using the HDRP lit with one of its many customization options. I actually managed to somehow get something to work more or...
What I can't figure out, is how to do regular real windows. They are basically 100% see-through (or close), but they have highly reflective...
Thank you very much for clarifying - it now makes sense that the _CameraRenderTexture variable can only be read during forward rendering or in...
Hi all, Looking at this page in the documentation: https://docs.unity3d.com/Manual/SL-CameraDepthTexture.html It describes the availability of...