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Thank you for the suggestion, I implemented it and found that it worked successfully for instantiating a GameObject with it's prefab connection...
No the List<GameObject> mazes is not null, I omitted that code. It's a list of all the "maze" gameObjects in the Scene. A lot of these mazes have...
Tweaked that for C#, no dice. Still no connection preserved: // Instantiate blank maze var newMaze =...
I think several tags for Editor/General (specifically re: editor scripting) would be useful: - isDirty - Record - PrefabUtility - Prefab -...
X-Post from the Scripting forums - not sure if this is a better place for this type of question: This simple Editor tool to instantiate Prefabs...
This simple Editor tool to instantiate Prefabs is doing so, but the instantiated objects are missing their connection to the prefab (aka not blue,...
Random thought, why Odin? Devs are a fan of Norse mythology?
In case you're curious, it's not batshit insane or completely random. It's the order in which the elements were imported into Unity. So if you...
Already asked and was answered in this reddit thread, x-posting this info in case any forum users have similar questions: Question I am already...
Marking a gameObject as Static, for batching, will have zero effect on the physics of the object. You can absolutely move it. If you move such an...
Isn't this bad for objects that are actually dynamic? Doesn't it impact performance if a truly dynamic object is marked static?
The only update I could find is that someone posted a video to issue 809914 showing a reproduction in 5.5. I'm still investigating to confirm if...
I've also submitted a report to your email, thank you for taking point on this issue and communicating with MS on our behalf. Don't mind all the...
What an excellent suite of tools! Was just curious, would you expose the key bindings? I happen to use an asset that already uses some Alt-based...
Same issue/bump, I just discovered this was the issue after the build "happened" to not apply the custom icon for some reason. I was able to...
Hi Eric! To make UniFileBrowser more usable on mobile touch screens, I'd like to increase the size of of the files and folders. I've already...
Hey guys, just found and read this thread. Dark Protocol you're awesome for sticking with it for so long even when no responses were coming in....
Well in this UA thread, it seems someone found a solution to do exactly what I want across all 3 platforms. I unfortunately haven't any idea what...
Hello everyone! I've been doing a fair amount of research as well as trial error over the past few days. Thus far I haven't found a cross...
Bump - same problem with same tutorial. 'tk2dSpriteAnimator' reference missing.