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Some more info on what I'm seeing (this is all on Windows 10). Unity versions installed through the Hub CLI sometimes show up as installed in the...
I can't get the install-modules command to work with Unity Hub CLI: & 'C:\Program Files\Unity Hub\Unity Hub.exe' -- --headless install-modules...
I'm trying to set up a build machine with accelerator and I can't get any cacheing in batch mode. It's a Windows VM and at the moment I am running...
Just started looking at Quick Search (seems very useful so far) so I may be missing something but I can't find in the docs or in the thread here...
I agree with the previous comment that it's not ideal that this is a project setting. I'd prefer it to be a local / per user setting. What would...
Ran into the same problem here. What's the point of using a 'standard' file format if you break it so no standard parser can read it?
l have considered workarounds involving duplicating scenes but the scenes are fairly large and I was hoping for a better / more efficient solution.
I've seen some info on this scattered around the forums but I haven't been able to figure out if this is supposed to be fully supported in 2017.2...
I'm trying to understand how NetworkTransform is supposed to work with joints. If I want to attach two objects each with a NetworkTransform with a...
We recently tried updating our project to 5.5.1f1 from 5.4 and have game breaking problems with rigid body collisions. Our app is a VR app that...
Thanks for testing. I think it's maybe related to this issue with substance integration in Unity. Allegorithmic are saying it should be fixed in...
On further investigation I think this is a substance related bug. I manually baked out the textures for the floor in Substance Designer and...
When I tested with light probes disabled on the sphere it looked very close but I thought I could still see some lighting differences. Your...
a) I voted yes because we'd like to use both but currently we can't because mixed lighting is broken in 5.3 (realtime shadows do not work properly...
I'm trying to get to the bottom of an issue with lighting in my project where lighting in the Game View does not match lighting in the Player...