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+1
Me too
Also make sure to take a look at this: https://forum.unity.com/threads/netcode-prediction-jitter.985701/#post-6531164 if you dont have a...
Someone PM'd me to ask if Application.targetFrameRate or ClientServerTickRate can be used to fix the "large server tick prediction error" issue. I...
Thanks for the quick response. Can you please confirm exactly which issue numbers you want bug reports for? Did you want me to make a stripped...
To summarize: It sends all manual destroys at once, exceeding badwidth Relevancy system auto-destroys all at once, exceeding badwidth Destroy...
Hi guys, I have run into a critical issue with netcode 4. I haven't tested on 5 because I have never managed to get that to run smoothly with the...
For me this was occuring because I had disabled running multiple frames per tick on the server. By removing this the server tick issue went away...
I get the same warning, but I just ignore it and build using the buildsettings pipeline and it works
I don't know but you're welcome!
I think emission is rendered but the emission colour value is cleared when it is converted to an entity. You can just set it yourself in code once...
Today I found the my client's idea of ServerTick was getting way ahead of the Server's actual ServerTick. This was solved by actually having an...
Hi guys, I've been looking at netcode and had some questions about timing for my RTS game, where having a 'live' twitchy game is less important...
Went through the code. Looks like if nothing in the chunk changed, nothing is sent for that chunk at all and it skips the next section....
Yeah that's what I need. I dont understand the underlying systems enough but i'd guess that running systems multiple times would stuff something up.
Hi Tim this quote of yours was from January ... I am trying to work out if this has been implemented yet? My testing indicates that unchanged...
This idea but it didn't work out as it disables interpolation and my object just snaps to the new positions. I guess this is also a bad idea...
Hi guys, I'm loving Netcode so far - just trying to work out how to adapt it to my situation. In my large scale RTS (30k units) I don't need a...
Not sure if this is related: https://forum.unity.com/threads/netcode-interpolation-jitter.998449/#post-6481897 Observing jitter on interpolated...