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Spy-Master FixedList64Bytes is good approach but in case of jobs system it has to copy whole array in job struct before execution. In the other...
In my case I have only four NativeArray<float4> size of 3 for iJob struct
vectorized-runner Thank you for your replay. With Allocator.Persistent, I can avoid the overhead of allocating and freeing memory on every...
Hello, I have a question about how to properly assign Allocator type in NativeArray. I noticed that in Unity examples in Update is used...
Hello, I have Dinosaur tail and finally I have implemented Twist Correction Constraint (Twist chain produces unwanted behaviors for this mesh)...
Thank you very much bro !!!! Thank you. This is very very helpfully
Thank you for your replay. How I can check that ?
Hello, I post here because I think it is Animation Rigging problem. I have made a cut-scene with Animation Rigging constraints Chain IK + Multi...
Thank you Gregoryl, It works. Thank you for the advice too !!
Hello, I have the following issue. I have virtual camera with Follow property assigned to player character. Somewhere in level I have created a...
Hello, I have uploaded WebGL project on my web server, but I have the following problem: Player can navigate Left/Right But on pressing Up/Down...
I resolved the issue with following steps : 1 ) Added this lines to nginx server where my addressables resides add_header...
Hello, Unity 2019.4.9f1 Addressables 1.16.1 In Editor with "Use Exiting Build" mod working Android build also working with same setting. On...
Ok I got it. I did not understand algorithm of RC well. Thank you for explanation.
I expect to go to Default in this case. If cache file do not exists and no internet connection exists this meas that I have to provide default...
1) With deleted cache file it shows Remote in offline mode. 2)Why it is expects cache if cache file do not exists ? Maybe some checks in code will...
I added SetEnvironmentID but the the problem still exists. In offline it still shown cr.requestOrigin == ConfigOrigin.Remote It is weird that...
Hello, Remote Config 1.2.3 or 1.4.0 preview 1 (get the same result) Unity 2019.4.9f1 This is code in awake : void Awake() {...
Yes, in online mode all values are retried and cached. Also all values that I change in web site are also changed in the next reload of game....
Hello, I use Unity 2019.4.9f1 I always get ConfigOrigin.Remote when I run in offline. I tried on mobile - the same. I tried [1.2.3] and...