A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you @Kurt-Dekker! Awesome repo by the way :) Any idea on how to bevel the edges?
Hi, I have a 2D mesh and would like to extrude and bevel (chamfer) the edges. Any suggestions on how to achieve this?
Thank you!
Impressive thread! updates!
Thanks for your reply @CodeSmile!
I've created a custom UPM package - what's the best way to list it on the Asset Store?
Any suggestions on a way to implement VS Code style syntax highlighting for TextMeshPro (UI) text?
Hi, I'd like to create the object in the video below, any idea how I might achieve this? [MEDIA] I'm less concerned about the hand tracking and...
I am using the Unity Installer to install Unity via the command line (for build server purposes), following the guide: Unity - Manual: Installing...
I'd like to create tubular tunnels with cross sections, how would I go about doing so?
I'd like to use WebRTC | WebRTC | 2.4.0-exp.7 (unity3d.com) to stream from a camera to a remote client. I've looked through the documentation and...
I ended up using a combination of a graph, breadth first search and a trail renderer
Thanks DragonCoder! That's a fair bit to go by.
Hi, I'd like to create the following visual effect and logic: First define a path, such: [ATTACH] Then enable the user to select any point on...
I am in process of releasing a VFX package on the Asset Store that contains custom shaders. How can I maintain support for projects that use...
Hello Unity community, I would like to use the VFX graph with HoloLens, however, it appears that the default VFX graph shader does not support...
Hi all, I have some editor tooling where I can preview a procedural animation in edit mode with a simple float (with range 0..1). In my...