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Hey man. I did it with the shader, just basic alpha cutout. (I dont have source code anymore unfortunately)
That would be too much work for one feature. I guess I should move on instead... However thank you a lot for helping me out, I learned many things...
I'm using alpha blending unfortunately lol. Gonna be trying to find my way around cutout shader. Is it possible to replace my Camera depth shader...
Oh no! Just when I implemented my depth based outline I remembered it has to work with polygons with alpha textures lol. Is it a dead end?
Hi bgolus, thanks for elaborate reply! The problem with shell method is that my edges gonna be sharp and the geometry gonna be batched, ugh....
Could you please elaborate? What did you mean by "two separate models"? The issue here is I might end up having to render hundreds of polygons...
Unfortunately I need every polygon to have independent outline.
interesting.. thanks mate. I'm curious though how do I use blur to segregate overlapping mesh polygon projections with an outline?
Edit: projection has to be Orthographic
Hey guys, anybody knows how to make outlines for such mesh? It is a single Mesh object consisting of multiple separated polygons with triangles....
Guys, There were privacy concerns mentioned on our Twitter by other users. Please read our reply: >On behalf of our team, we promise to protect...
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The prices for that kind of assets should definitely be above $100 then.
I think disabled are mostly those that were unpublished by the developer. Here is some data on them: 94% of disabled assets received less than 5...
My assets: Collect Me 8 - Gems, Shaders, Easy Game Collectibles EYE Blink Effect (FPS / VR) - Human eye blink shader. None of them are deprecated...
Just for making our picture clear: - 60,670 products ever published on AssetStore. - 49,474 products currently published. - 8,254 products...
You don't take into account that the publisher's efforts are completely free for Unity. Unity's own employees dedicated to supporting some assets...
Maybe what you are looking for is vertex colors? You can color your mesh using procedural mesh generation methods available in Unity.