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larrys: replace it with private GUISkin defaultSkin = EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector);
Wolf Dreamer: for cast error, check all explicit conversions in button and buttonSaver, when copy-past code is most probably you miss something...
Here is you mistake, change public WeaponType WeaponType; //weapon type in WeaponSaver.cs to public WeaponType weaponType;...
Wolf Dreamer: Check that WeaponSaver.cs in the Assets/Scrips/SaveSystem have weaponType variable, you showing Weapon.cs
Wolf Dreamer: Check that WeaponSaver.cs have this line public WeaponType weaponType; //weapon type that error is as it's said...
Little Angel: it's allready there :D , just want to add don't miss it if you just want add binary saveload script to your project,...
aksdad : i'am not making big secret from that i borrowed the script, author commentary left untouched :D , for those who interested i also added...
Little Angel and all mac users, just get back home from work and try it on mac, yes seems the problem is in the ".\\" chars at the beginning of...
Hi all, this was actually a part of my turnbased rpg prototype. Now when i know more about unity and c# i am rewritting whole thing, but made a...