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I am trying to do the exactly the same thing. Have you figure it out?
do you mind to share how you solve this? I am trying to figure out how to false trigger an action without the actual input.
This is quite similar to our problem, the runtime lut in the 3D texture, whether authored in external software or generated in runtime, I think,...
I tried an identity LUT in Tonemapping, it should have no effect, but to my suspicion that by using Tonemapping, the final framebuffer write...
Hi I want to generate, at the runtime, the 3D Texture for external tonemapping lut, but the result does not look right. after Appling the runtime...
I want a OneModifierComposite, instead of modify one binding, but to modify one composite. Specifically, I'll first create a 1D axis composite...
Hi I am curious whether there are ways to manually control when to swap the backbuffer, i.e. something like the Present() function in DX12. Thanks
Hi, I have a use case that user can disable all input for a period of time. In the InputSystem, I've chosen Manually update the inputsystem, so...
Bug reported, Case 1301652, Thanks.
I tried several 2021.1 with latest a9, all of them accumulating error messages as follow: Thread group size must be above zero...
the backgroundColorHDR can now be set in 2020.1b1, through HDAdditionalCameraData
tried 2020.1b, still can not set background color of a camera
Hi All, I just tried to migrate a small project to HDRP in Unity 2019.3b12, but the camera `backgroundColor` stopped working, and when I try to...
general feedback is more natural for forums, but I am more concerned with feature requests or specific suggestions, the original website is quite...
problem solved in 2019.1f1, after referencing the hiapi in assembly definition file.
it seems a unity problem, after checking the note of 2019.1b10. will try it after the new beta came out.
Hi, We know that from 2019.1, the UNET is moved out of the engine into a package. I tried to upgrade a UNET project to 2019.1, and it shows the...