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I don't have a real successful story for you. But let Qt and Unity communicate with RPC still looks promising.
Hi, I am very interested to use SvgAssets to render 2D arts. I would like to know does SvgAssets has the capability to tweak the stroke...
Hi, I use an external IDE: Jetbrain Rider. With TMPro (free version), the build in Unity 2017.02 is ok, but the build under Rider has a similar...
In my case, I didn't do the clean install to High Sierra. When updated to High Sierra, I found the update brought other problems in Mac OS. For...
I've tried Unity 2017.1 / 2017.2 / 2017.3, they all crashed my Mac 10.13 system when opening a project. Since I can't proceed my job and have no...
Does GYA provide user's descriptions for the assets? Because when the assets getting more and more, I can't recall the features I have tried for...
I can't build GYA under Visual Studio 7.0 (for Mac). But it is OK under MonoDevelop. The error is:...
The buttons in the load level scene doesn't response to any touch events under webgl build on Android device while it is ok under pc with mouse...
When I press "Update Scene", nothing happens. I am just a lazy user that require to beautify my UI and happened to purchase this asset. update: It...
Hi, Does anybody encounter the same problem with me? I use a 3rd party UI addon called "DoozyUI". When xArm is launched, DoozyUI could not tell...
I encounter a strange problem. Click on buttons could not function well under some aspect rations. For example, 320x480, 480x800 work well. 16:10,...
I must say you are a wonderful guy. I'll try that when I finish my prototype these days.
That looks like the feature I require. But it doesn't provide or even promise to handle 3rd party UI component like yours. This is still a...
I use your sample scene to build an Android apk and I found it shows as this attached image. As you can see the UI doesn't look nice on a mobile...
Does UIWidget support canvas scale for automatic layout? Do you have a solution for mobile displays? Currently, this plugin may seem to be too...
Compiler error: H:\unity3d\iTween\Assets\FullInspector2\Serializers\Formatter\RobustSerializationBinder.cs 12 The name 'TypeCache' does not...