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I use the Auto Respawn component, but can't figure out where can I place a "if (sleep) --> Revive();". Or as you're saying, I should create a...
Hello @reuno ! What should I call if I want to respawn all enemies? (I'm implementing a sleep & save mechanic) I tried calling...
Quick question: I'm trying to remap the Dash input for joysticks to Right Trigger (3rd or 6th axis). I basically duplicated the Dash input and...
Hey! weird update thing going on: When I open the Asset Store to update CorgiEngine it only shows the Import button, not the Update or Download...
Hey! Just a quick question on your future plans! @reuno Are you planning on upgrading the current water to have dynamic edges or waves? Is there...
Yey that usually works! (the invisible collider technique), but in my case I should have to animate the collider to fit the particle visual fx....
Hey there! Does the "DamageOnTouch.cs" work with Particle System colliders? If not, any idea on how should I approach this? Tried to use the...
@lsflet About Level Bounds, If you want the level bounds to behave differently, take a look to your "Character Level Bounds" Abilty or simply...
Hello everyone! I've a very quick doubt: I want to prevent my character from being moved by any Input via code. What should be the best way to do...
Hey! Does anyone knows if there's a way to get the object your colliding with? In CorgiEngine obviously! and without using voids like...
This corner clipping is also killing me (not in a pixel perfect mode). Today I discovered that at 300 fps, the corner pushing gets stronger and...
Hello! My problem: xSpeed goes from negative value to positive value, that means that "Idle" parameter on Animator turns Active when reaching...