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public class Humanoid : MonoBehaviour Humanoid girl = new Humanoid(); I don’t know why you don’t see a warning in the console, but it’s not...
Default Button prefab does not have a Text component on the main object, it is in the child object. So you need to use GetComponentInChildren.
Take a look at [Expandable] attribute: https://github.com/dbrizov/NaughtyAttributes Perhaps this will solve your problem.
I think this is due to the fact that the "Everything" value is stored as -1 and byte cannot be negative. As a solution, use sbyte, but it is not...
Aside from the obvious advice about JSON instead of BinaryFormatter, the problem with the code is that you never load data back into "_player.a",...
In your case, just move the Name variable above the rest in the code. public string name; public int texturesID; public...
The first error means that there is no "InputField" component on the object you are trying to drag into the inspector field. Your screenshots do...
If you are using an orthographic camera, you can get the coordinates of the left edge this way: new...
Random.Range(int, int) excludes the maximum value so this is not a problem. Did you drag the text file into the inspector field? Does it have...
If you are sure that the parameter names are correct in PlayerPrefs.GetFloat/PlayerPrefs.SetFloat (which is not in your code) then obviously it is...
players = players.OrderBy(x => players_JSON.FindIndex(y => y.userId == x.userId)).ToList();
You are using different keys: GetFloat("MasterVolume") SetFloat("Master Volume", masterVolume.value) Put string in a static/const variable and use...
It is not clear from your code how you call the "chooseCameraForCam" method, the chain breaks at "checkCamera" which is not called from anywhere....
The code is fine and should work as long as: 1 - Sprite "banana" is located in the "Assets\Resources\UI\Img" folder. 2 - the required Image...
This tutorial is very outdated. 2016... This is most likely not even 2017.x but 5.x or lower. The video does not even have "Control Child Size"...
"Child Force Expand" without "Control Child Size" only distributes elements evenly (if there is free space). This means that only "Height" will...
There is nothing wrong with your AddListener method, it should work fine. Check your prefab (buttonPrefab) if it has an incorrect Button OnClick...
It looks like a problem in GetUnvisitedNeighbor logic. You create a new instance (which will have position (0,0) by default) Cell neighbor = new...
You don't call OnStart() so this code doesn't get executed. Also, why are you instantiating and marking the player undestroyable in the script not...
One error is here: if (_spriteRenderers[i] = null) You're assigning null instead of checking. Another potential error is here: //See...