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Above problem was occuring in 2020.1.16f1, now I'm using 2021.1.15f1 URP 11 problem disappeared. Solved.
[ATTACH] I'm using URP 2D Renderer(Experimental) Game camera BackgroundType is set to solid color, so there is no problem, but in sceneView, it...
If that is the only way around I have to implement it that way. Thanks!
My auth server called A is using Token Based Authentication. So if I login, i get Set-Cookie response header, and this can be used to access...
It works like magic! Thanks for the fast reply.
When using DownloadDependenciesAsync to get dependency resources with key(string), if there is no resources with provided key, exception is shown...
I'm using AddComponentObject to add class instance to entity for Hybrid ECS. But in EntityDebugger, class instance component doesn't show any...
Opps, your right. I just typed those code here, so there might be a miscoding. But I didn't know about SystemBase. Thanks, I should try using that.
Solved! You just add IComponentData to class. I thought IComponentData is only allowed to struct, but class can use it too. No null thingy happens
Following code has no problem public class TestComponent:MonoBehaviour { EntityManager em; public int value; void Start() { em =...
Wow, so actually dont need to WithAll at all. Thanks. I guess I got some misconception that to iterate A, you need to filter with WithAll.
Assume I have ComponentA and ComponentB, and there is n Entities with CompoentA and B attached. I want to iterate entities that has ComponentA...
Thanks for the fast reply! I guess i might try blobAsset for use. And sorry for another question, is there a chance that Union struct cause any...
Thanks for sharing code! Wow that code is really something I haven't seen. Isn't it blobAsset immutable data?
Thanks!
Yeah, I really thought non-linear access is against the rules because every Unity video refered that non-linear access is a bad thing. Maybe its...
Me too. But I've been implementing this about a month, and I couldn't figure out to solve this within a struct based archetecture. If there is no...
Yeah DynamicDictionary would help too. But I don't know they could implement because of the chunk size limitation:( The MemoryComponent could get...
One of my recent biggest challenge is implementing AI in ECS. So I've tried to implement GOAP in ECS. But there were some problems that I cannot...
Opps sorry. I forgot to add player a PlayerTagComponent. System just stops when there is no PlayerTagComponent until there is one created. It's...